Daggerford 5e

Session 04/07/2015

Present: Bron, Gambrughon, Korin, Richter

I changed the entrance of Gambrughon to the story. He was hired by Okkar as a guard on the last abortive attempt to enter the Fist but was left in the lurch when stone ghosts attacked them and Okkar escaped. He swears he thought Gambrughon was right behind him. Instead, Gambrughon was hiding out in the mine supervisor’s quarters, where the party found him.

The party was hounded by stone ghosts popping out of the stonework around them but most were killed or driven off, in the process almost killing Okkar when he was caught alone.

Discovered: A room full of unprocessed gold ore (6,000 gp value when processed) , a defiled dwarvish altar, and a mineshaft leading below the complex.

View
Session 07/22/2014
Fat Loot

Loot from last night:
Bugbears: 100 gp of semi-precious stones + 90 gp. 3 morningstars, 1 javelin.
Hobgoblin: 1 glaive, 1 javelin
Goblin boss: 2 short swords, shortbow, 8 arrows, 1 gp
Goblins warriors: 5 short swords, 5 slings, 59 sling bullets

View
Session recap, July 8, 2014
Into Julkoun

Having dispatched several goblin guards in watchtowers on the south bank of the river, Bron swam back to reunite with the party while Lydia went to guard the boat. Skivvy stood watch at the group’s rally point in the woods.

The group infiltrated the west wall at several points. A cry had gone up and the guards knew they had company. Bron went north and killed several goblin guards using a clever ruse and a bigass hammer. Brook, the wood elf guide, went over the wall near Bron and traversed rooftops to get into position. Fatherbard and Richter climbed the southwest guard tower and dealt with the goblin lookout.

Soon a troop of hobgoblin regular infantry joined the fray and searched for the interlopers. Richter and Fatherboard foiled them with Dancing Lights, missile fire, and a well-placed acid bath. The survivors attempted to flee but their heavy armor slowed them down and the party gained ground. The hobgoblins turned and fought to the death. Mort graced the party with his presence at this convenient juncture (right near the end of the battle) and hogged some glory with a Magic Missile.

A hobgoblin prisoner was mildly cajoled by Bron to reveal that they had come from the Forlorn Hills to the north. They had overwhelmed and sacked the town, then took most of the civilian residents prisoner and shipped them north as slave labor. He also blabbed that more humanoids would arrive any day now.

Finally, Richter, out of arrows, chased some goblins back into the upper stockade. He heard dozens of enemies mustering behind the walls and the party braced for what would come next.

_When you loot the bodies of the slain humanoids, you find 91 gp total in coin and jewelry. Also, you can take the weapons of those who weren’t melted by acid: 7 slings, 7 short swords, 4 longspears, 1 glaive, 4 javelins, 50 sling bullets. Goblin leather armor is small and would need to be repaired. Hobgoblin ring mail is medium and would also need repair. You may also recover 50% of the missiles you shot, i.e., arrows, bolts, darts.
_

View
7/1/2014 Session Recap
Back to Daggerford and a Theft

Present: Bron, bunch of tag-a-longs (Mort, Richter, Fatherbard, Skivvy, Brook, new NPC Lydia Swampgator)

After saving the caravan, the party escorted it back to Daggerford. On the way, a stranger dressed as a peasant tried to get Bron’s and Mort’s assistance in getting in the gate. Turns out he is a wanted criminal who committed a crime of passion and still yearns to be with his beloved. He offered 100 gp now and the same once in town but niether Mort nor Bron were moved. They did discover that the man claimed to be named Roland and was the former captain of the Daggerford guard until his little incident two weeks prior.

At the main gate, guards were blocking the entry of a crowd of refugees due to orders issued by the Duke the previous night. Apparently something belonging to the Duke was stolen. Roland saw his lady love in a crowd of bystanders and called out to her, and was in turn chased by the guard, disappearing into the caravan camp. Also, one of the guards, panicked by the increasingly angry crowd, fired his crossbow and struck a refugee. He was taken into custody and led inside.

The party then attempted to follow leads as to the theft (reward offered) and learned that although everyone was a suspect, word was that the Duke specifically blamed a dwarf named Jekk who had been inquiring after the item, called “the Delimbyir Bloke”, a carved dwarvish head. Bron went to the Otter’s Run tavern and learned from a man named Ustan, a local riverman, that contact had been lost with a town upriver and supplies of cloth weren’t being delivered. He also met and befriended a bounty hunter named Lydia Swampgator, when who walked into the place but Roland, dripping wet after diving into the river to escape the guards. Throwing all caution to the wind yet again, he still persisted in finding his lady love, but after a brief scuffle Bron and Lydia apprehended him for his bounty of 50 gp (which had just been increased to 75!)

…more later.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.